Michael Main
Cordova, TN (USA)
Role(s):
Founder/Owner/Principal
Main Simulations, LLC
Find More Startups
Startup
Location:
Memphis
Industry:
Technology/Web
Year Founded:
2018
Number Employees:
1-10 people
Business Stage:
Creation/Idea
Entity Type:
Limited Liability Company
Description:
My existing company, Main Performance PC, LLC has been building computer systems for almost a decade
in the simulated motorsports space. We specialize in (URL removed) systems that allow users to experience
the sim at full graphic detail. We've also worked with some high-end motion simulation companies building
computer systems for them. We know their product inside and out, how it works, and all its shortcomings.
I believe that by creating a motion simulator that does not solely rely on outsourced components that have
high failure rates, or rely on the production schedules of even our competitors, we can build a high end
motion simulation system worthy of the price tag our competition already charges. By sourcing the right
actuators for the job, providing a design that moves the entire chassis, and not just the seat, and
assembling it in a fashion that keeps components from failing over time with movement and vibration.
For the commercial aspect of our venture, I have had a long held idea to re-purpose racing teams retired
race cars and turn them into motion simulators. By removing the 4 wheels from the car, and all
suspension components and attaching high force, high strength actuators to the points at which the
suspension connects to the chassis of the car, we can rely on the racing simulation software to provide
the suspension feedback to the car. Doing this would provide a 1:1 comparison between an actual car ontrack
vs. one in simulation. The softwares "Setup Builder" already allows the end user to adjust hundreds
of suspension characteristics inside of the simulator. From shock/rebound, corner weights, ride heights,
shock and spring deflection, bump stops, camber, toe-in, trackbar and much, much more. Allowing the
actuators to translate the suspension geometry and setup directly to the chassis, you allow the driver
inside of the simulator to feel the car as if they were driving it on a real track. This has never been done
before outside of multi-million dollar setups, and using proprietary software that has proven to be
unrealistic. The current options are also extremely expensive, and not cost effective for any team currently
in competition.