Michael Main

Cordova, TN (USA)
Role(s):
Founder/Owner/Principal

Main Simulations, LLC

Location: Memphis
Industry: Technology/Web
Year Founded: 2018
Number Employees: 1-10 people
Business Stage: Creation/Idea
Entity Type: Limited Liability Company
Description: My existing company, Main Performance PC, LLC has been building computer systems for almost a decade in the simulated motorsports space. We specialize in (URL removed) systems that allow users to experience the sim at full graphic detail. We've also worked with some high-end motion simulation companies building computer systems for them. We know their product inside and out, how it works, and all its shortcomings. I believe that by creating a motion simulator that does not solely rely on outsourced components that have high failure rates, or rely on the production schedules of even our competitors, we can build a high end motion simulation system worthy of the price tag our competition already charges. By sourcing the right actuators for the job, providing a design that moves the entire chassis, and not just the seat, and assembling it in a fashion that keeps components from failing over time with movement and vibration. For the commercial aspect of our venture, I have had a long held idea to re-purpose racing teams retired race cars and turn them into motion simulators. By removing the 4 wheels from the car, and all suspension components and attaching high force, high strength actuators to the points at which the suspension connects to the chassis of the car, we can rely on the racing simulation software to provide the suspension feedback to the car. Doing this would provide a 1:1 comparison between an actual car ontrack vs. one in simulation. The softwares "Setup Builder" already allows the end user to adjust hundreds of suspension characteristics inside of the simulator. From shock/rebound, corner weights, ride heights, shock and spring deflection, bump stops, camber, toe-in, trackbar and much, much more. Allowing the actuators to translate the suspension geometry and setup directly to the chassis, you allow the driver inside of the simulator to feel the car as if they were driving it on a real track. This has never been done before outside of multi-million dollar setups, and using proprietary software that has proven to be unrealistic. The current options are also extremely expensive, and not cost effective for any team currently in competition.